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Creators/Authors contains: "Aliaga, D"

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  1. Automatic satellite-based reconstruction enables large and widespread creation of urban areas. However, satellite imagery is often noisy and incomplete, and is not suitable for reconstructing detailed building facades. We present a machine learning-based inverse procedural modeling method to automatically create synthetic facades from satellite imagery. Our key observation is that building facades exhibit regular, grid-like structures. Hence, we can overcome the low-resolution, noisy, and partial building data obtained from satellite imagery by synthesizing the underlying facade layout. Our method infers regular facade details from satellite-based image-fragments of a building, and applies them to occluded or under-sampled parts of the building, resulting in plausible, crisp facades. Using urban areas from six cities, we compare our approach to several state-of-the-art image completion/in-filling methods and our approach consistently creates better facade images. 
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  2. null (Ed.)
    We introduce a new inverse modeling method to interactively design crowd animations. Few works focus on providing succinct high-level and large-scale crowd motion modeling. Our methodology is to read in real or virtual agent trajectory data and automatically infer a set of parameterized crowd motion models. Then, components of the motion models can be mixed, matched, and altered enabling rapidly producing new crowd motions. Our results show novel animations using real-world data, using synthetic data, and imitating real-world scenarios. Moreover, by combining our method with our interactive crowd trajectory sketching tool, we can create complex spatio-temporal crowd animations in about a minute. 
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  3. null (Ed.)
    We introduce a novel tool for designing a swarming behavior model for a set of virtual agents to automatically capture an initially unknown indoor architectural environment. Our key idea is to use an output-driven optimization to create targeted swarming behavior. The input to our model is a simple rectangular proxy of the target area and desired acquisition indicator values. The final outputs are the parameters for a swarming behavior model that is autonomous and decentralized, uses only local exploration, and is robust to agent failure. We show and compare the swarming performance in several simulated environments of up to several hundred square meters, 100 agents, and under various conditions. 
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  4. null (Ed.)
    Automatic creation of lightweight 3D building models from satellite image data enables large and widespread 3D interactive urban rendering. Towards this goal, we present an inverse procedural modeling method to automatically create building envelopes from satellite imagery. Our key observation is that buildings exhibit regular properties. Hence, we can overcome the low-resolution, noisy, and partial building data obtained from satellite by using a two stage inverse procedural modeling technique. Our method takes in point cloud data obtained from multi-view satellite stereo processing and produces a crisp and regularized building envelope suitable for fast rendering and optional projective texture mapping. Further, our results show highly complete building models with quality superior to that of other compared-to approaches. 
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  5. null (Ed.)
    We present a Photo2Building tool to create a plausible 3D model of a building from only a single photograph. Our tool is based on a prior desktop version which, as described in this paper, is converted into a client-server model, with job queuing, web-page support, and support of concurrent usage. The reported cloud-based web-accessible tool can reconstruct a building in 40 seconds on average and costing only 0.60 USD with current pricing. This provides for an extremely scalable and possibly widespread tool for creating building models for use in urban design and planning applications. With the growing impact of rapid urbanization on weather and climate and resource availability, access to such a service is expected to help a wide variety of users such as city planners, urban meteorologists worldwide in the quest to improved prediction of urban weather and designing climate-resilient cities of the future. 
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  6. The WUDAPT (World Urban Database and Access Portal Tools project goal is to capture consistent information on urban form and function for cities worldwide that can support urban weather, climate, hydrology and air quality modeling. These data are provided as urban canopy parameters (UCPs) as used by weather, climate and air quality models to simulate the effects of urban surfaces on the overlying atmosphere. Information is stored with different levels of detail (LOD). With higher LOD greater spatial precision is provided. At the lowest LOD, Local Climate Zones (LCZ) with nominal UCP ranges is provided (order 100 m or more). To describe the spatial heterogeneity present in cities with great specificity at different urban scales we introduce the Digital Synthetic City (DSC) tool to generate UCPs at any desired scale meeting the fit-for-purpose goal of WUDAPT. 3D building and road elements of entire city landscapes are simulated based on readily available data. Comparisons with real-world urban data are very encouraging. It is customized (C-DSC) to incorporate each city's unique building morphologies based on unique types, variations and spatial distribution of building typologies, architecture features, construction materials and distribution of green and pervious surfaces. The C-DSC uses crowdsourcing methods and sampling within city Testbeds from around the world. UCP data can be computed from synthetic images at selected grid sizes and stored such that the coded string provides UCP values for individual grid cells. 
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